In the end we decided to implement the control interface with TouchOSC on an iPad. Creating a custom UI is a matter of minutes and it’s way quicker than doing it directly from Unity3d.

In the end we decided to implement the control interface with TouchOSC on an iPad. Creating a custom UI is a matter of minutes and it’s way quicker than doing it directly from Unity3d.

Here it is! A very special iPad prototype Apple sent us for testing :D
ok it’s not an iPad :(
Just a funny mockup made with:
- iPad Simulator from XCode
- IRTouch Bi-Touch frame with custom made TUIO bridge over its native DLL (using Python and Ctypes), running on Windows 7
- Windows 7 running through Parallels 5 Coherence mode
- TUIOMouse application to convert tuio data to mouse events – frameless 40″ LCD monitor
Before James Murdoch’s visit at the SKY booth everybody was really scared. But then everything went fine: he’s a very easy going person and was positively impressed by the table.
He actually said: “WOW” :-)
The picture was taken with my iPhone, the studio’s NikonD80 was stolen in Rimini. :-(


Photo by: Filippo Ponzetti / BCToday
Our multitouch table lost in the crowd gathered in the Sky space during the Inter-Bari football match. :-)
More documentation soon.

Video documentation of the ‘multitouch’ table. I guess it’s time to find a good name for it :-)
With the satin glass surface the touch feeling is way smoother (and much easier to shoot without unwanted reflections :-)
This is just a demo, in the meanwhile we are developing an advanced media browser for the presentation of the new SKY-HD channels.
Multi-touch – shot from above from todo.to.it on Vimeo.
Setting up the camera to properly document the Multitouch framework + table.


